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Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows rendering engines to generate huge amount of objects in array. Multiscatter for 3ds max : MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK) MultiScatter allows rendering engines to generate huge amount of objects in array. MultiScatter_1.618_for_3dsMax_2021-2018.MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK) The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. This allows the application of polygon models without missing productivity and capacity of RAM.Īnimated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary).
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Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.
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MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems.
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